Designspace
Font axes
Interactive controls for all variation axes in the designspace
- sliders
- Move the knobs to navigate around the font’s designspace
- labels
- Slider values indicate the current location at that axis
View options
- Click to set various different view options like “Apply cross-axis mapping”
Edit font axes
- Opens the font axes page
Reset font axes
- Click to restore all axes to their default location
Glyph axes
Interactive controls for all glyph level axes
- sliders
- Move the knobs to navigate around the glyph level designspace
Edit glyph axes
- Open a pop-up window to adjust glyph axes
Reset glyph axes
- Click to restore all axes to their default location
Glyph sources
A list of all sources available for the current glyph
- Bold
- The glyph source highlighted in bold is the default source
- Grey
- A glyph source in grey is a virtual source. It does not exist, yet. It’s specifed as a global font source, but the glyph does not have a source specified for that paricicual source. You don’t have to create a gylph source for each font source if the design allows it. But if you want to edit it: double-click the name will create a source at this location.
on
- Uncheck to remove source from the interpolation for this glyph
bug
- Indicates that this source is incompatible for interpolation
bg (background)
- Show/hide this source in the background while editing
edit
- Click the pencil icon in the table header for multi-source editing
bars
- Displays the influence of this source in the current location
plus
- Add a new source at a new location for the current glyph
minus
- Delete current glyph in the selected source
Source layers
All layers of a selected glyph source
- foreground
- This is the layer which will be taking for the glyph interpolation
- background or any other layer name
- All other layers can be seen as background layers. They don’t participate into the actual glyph, so they do not have to be compatible and do not break compatibility. These layers are helpful during the design process. Keep an existing outline, make a copy, modify it and compare it -> then decide which outline you want to foreground as the final outline.